267 S Madison Ave #105

Pasadena CA, 91101

Phone: 707 832 8397

Email: michaelkime@yahoo.com

Online Portfolio: www.pseudo-pod.com

 

 

Mike Kime

Game Artist

 

 

Objective

To work with a dedicated team on an innovative project.

Experience

2005-Present               Liquid Entertainment             Pasadena, CA

Character Artist

§ Created high resolution next-gen characters from concept to completion under criticism for the Xbox 360 / PC Unreal Engine 3 project Rise of the Argonauts

§ Worked directly with other character artists to ensure quality and cohesion of work.

§ Responsible for character creation R&D including Max, Photoshop Normal Mapping, Unreal Engine 3, Materials/Instancing,and Face FX

§ Responsible for the character creation pipeline including naming conventions.

§ Carried characters from concept to completion including modeling, sculpting, map generation, texturing, and shaders/materials within UE3

§ Maintained a test level with characters set up and lit for proof.

2003-2005                  Flashbang Studios LLC               Tempe, AZ

Art Director / Co-Founder

§ Art Director and Co-Founder for a small casual games studio.

§ Concept and created 2d and 3d art for 4 casual games.

§ Worked with a tight team as the lead art producer and manager to see projects to completion.

§ Worked in Virtools Game Dev environment designing, creating, and implementing 3d worlds, particle effects, and game events.

 

2003-2004                  Artifact Entertainment                  Mesa, AZ

World Developer

§ Concept, Modeled, Textured, and implemented numerous buildings, plants, and various world objects for Horizons MMOG.

§ Worked closely with art director to adhere to artistic vision on concepts.

§ Designed, executed, and tested an island environment structured for leveling in crafting and fighting 1-10.

§ Created Quake3 style shaders.

§ Extensive use of in-game world editing tools to create aesthetic fantasy MMOG environments.

 

2002                            Tremor Entertainment             Burbank, CA

Model / Texture Artist

§ Took on roll as lead prop creator in a large development studio.

§ Modeled and textured highly detailed breakable props for interactive game environments for the Xbox.

§ Responsibilities included working closely with the art director on concept and execution of props.

 

Education

 

Skills

 

2002 Graduate             Cogswell College                   Sunnyvale, CA

§ Focus in Game Design and Development.

 

Art

§ Traditional pencil and pen rendering for concept art and orthographics.

§ 2d digital painting and rendering for game and concept art.

§ Solid understanding of anatomy and form.

§ Color theory knowledge and a solid use of color.

§ 2d and 3d animation with a focus in the 12 principles of animation.

Programs

§ 7+ Years 3d Studio Max – Very experienced and fast, utilizing many shortcuts, scripts, and add-ons.

§ 7+ Years Adobe Photoshop.

§ 2 Years Unreal Engine 3 – Character and environment pipeline. Shaders, Packages, and Face FX

§ Zbrush2/3/3.1, CAT, Virtools Dev, Brazil r/s, Painter, Tortoise SVN, Star Team, Dreamweaver, Adobe Premiere, Page Maker, Windows NT/98/2000/XP

Hobbies

 

 

§ Aggressive Unicycling

§ Hardcore gaming

§ Hiking / Camping

§ Computers – Building / Performance enthusiast