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267
S Madison Ave #105 Pasadena
CA, 91101 |
Phone: 707 832 8397 Email: michaelkime@yahoo.com Online Portfolio:
www.pseudo-pod.com |
Mike Kime
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Objective |
To work with a dedicated team
on an innovative project. |
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Experience |
2005-Present Liquid Entertainment Pasadena, CA Character
Artist § Created high resolution next-gen characters
from concept to completion under criticism for the Xbox 360 / PC Unreal
Engine 3 project Rise of the Argonauts § Worked directly with other character
artists to ensure quality and cohesion of work. § Responsible for character creation R&D
including Max, Photoshop Normal Mapping, Unreal Engine 3, Materials/Instancing,and Face FX § Responsible for the character creation
pipeline including naming conventions. § Carried characters from concept to
completion including modeling, sculpting, map generation, texturing, and shaders/materials within UE3 § Maintained a test level with characters set
up and lit for proof. 2003-2005 Flashbang
Studios LLC Tempe, AZ Art
Director / Co-Founder § Art Director and Co-Founder for a small
casual games studio. § Concept and created 2d and 3d art for 4
casual games. § Worked with a tight team as the lead art
producer and manager to see projects to completion. § Worked in Virtools
Game Dev environment designing, creating, and implementing 3d worlds,
particle effects, and game events. |
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2003-2004 Artifact Entertainment Mesa, AZ World
Developer § Concept, Modeled, Textured, and implemented
numerous buildings, plants, and various world objects for Horizons MMOG. § Worked closely with art director to adhere
to artistic vision on concepts. § Designed, executed, and tested an island
environment structured for leveling in crafting and fighting 1-10. § Created Quake3 style shaders. § Extensive use of in-game world editing
tools to create aesthetic fantasy MMOG environments. |
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2002 Tremor Entertainment Burbank, CA Model
/ Texture Artist § Took on roll as lead prop creator in a
large development studio. § Modeled and textured highly detailed
breakable props for interactive game environments for the Xbox. § Responsibilities included working closely
with the art director on concept and execution of props. |
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Education Skills |
2002 Graduate Cogswell
College Sunnyvale,
CA § Focus in Game Design and Development. Art § Traditional pencil and pen rendering for
concept art and orthographics. § 2d digital painting and rendering for game
and concept art. § Solid understanding of anatomy and form. § Color theory knowledge and a solid use of
color. § 2d and 3d animation with a focus in the 12
principles of animation. Programs § 7+ Years 3d Studio Max – Very experienced
and fast, utilizing many shortcuts, scripts, and add-ons. § 7+ Years Adobe Photoshop. § 2 Years Unreal Engine 3 – Character and
environment pipeline. Shaders, Packages, and Face
FX
§ Zbrush2/3/3.1, CAT, Virtools
Dev, Brazil r/s, Painter, Tortoise SVN, Star Team, Dreamweaver, Adobe
Premiere, Page Maker, Windows NT/98/2000/XP |
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Hobbies |
§ Aggressive Unicycling § Hardcore gaming § Hiking / Camping § Computers – Building / Performance
enthusiast |
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