Horizons: Empire of Istaria - Artifact Entertainment
Mike Kime - World Developer
My responsibilities included concepting, modeling (and texturing where necessary) world buildings and objects.
I worked with a large world development team under an art director
Note: All images contain work by myself, but many are in part to other developers, which may include concepts and textures
Satyr Selection Screen |
Dragon Caves |
Undead Wall - Concept and execution |